Action Meets Strategy

Combining turn-based strategy with real-time action

Of Ships & Scoundrels takes you on a journey to unkown lands, that wait to be explored and conquered.

As the commander of your fleet, you have to steer your battleships through a beautiful scenery of little islands, fight against pirates, other players and monsters to become the ultimate scourge of the seas.

Game Mechanics

While the game itself is turn-based, the combat is a fascinating combination of real-time action and turn-based strategy, that can be enjoyed alone or together via hot seat and online multiplayer, either in skirmish- or story mode.

A key feature is Procedural Content Generation: endless variety and new challenges with each map. At the same time, missions and quests keep you immersed. Embark with us on a potentially endless journey!



Of Ships & Scoundrels is heading for PC & Mac 2nd quarter 2019.

Of Ships & Soundrels is being developed by KORION and published by Assemble Entertainment.

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7 days ago

Of Ships & Scoundrels

Ahoi! Leinen los, setzt die Segel! Of Ships & Scoundrels ("Von Schiffen und Schurken") ist ein rundenbasierter Action-Strategietitel und zugleich auch ein Aufbauspiel: Mit einer Schiffsflotte durchkreuzen wir Zufallskarten, treiben Handel und lassen die Kanonen knallen.
Das Spiel der Ludwigsburger Entwickler von Korion wird im Frühjahr bei Publisher Assemble Entertainment erscheinen. Auf der Gamescom konnte ich es mir von den Entwicklern Michael Blatz und Christian Heller präsentieren lassen. Viel Vergnügen mit meinem "Ersten Eindruck"!
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3 weeks ago

Of Ships & Scoundrels

Daily Dev Screenshot #14: Some prototyping (still a WIP) for our cannon aiming: We want it to be immediately visible, which type of cannon you are using - "Standard" for medium range with good damage and decent accuracy, "Blaster" for low range but high damage and "Sniper" for extreme accuracy at a high range but little effect on short and medium range. And maybe some fourth, yet unknown type? ... See MoreSee Less

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Daily Dev Screenshot #13: All the handpainted UI elements in the game (and some that didn't make it)! ... See MoreSee Less

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Daily Dev Screenshot #12: This takes us back to one of the first concept renderings of our game, way back in 2014! ... See MoreSee Less

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German Review from this years gamescom by Gadarol / Gadarol.deKaribische Inseln, Schiffe, Schlachten, schöne Grafik und Aufbau Strategie! ► Alle Videos GamesCom 18: und Gadarol: gada... ... See MoreSee Less

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